Third Pipe Studios

Long is the Night

Preparing the experience

Third Pipe Studios

Third Pipe Studios Presents

Long is the Night

Victorian Detective Horror · Mythic Fantasy

Indie

Characters

And many more still waiting in the dark…

Pip Prickly Urchin
??? Unnamed Shade
Crowley Weary Hound
Madge Pell Marooned Nomad
Miller Necessary Sacrifice

Crowley

Male Lead

Detective. Officer. The man they send when a case will not stay buried. He arrived in this town with a sealed past and few answers. Here the ordinary and the other share the same streets, and he does not always know which door he has opened.

Vesper

Female Lead

One figure at the edge of the light. An aristocrat who found the ballroom emptier than the night, and took up the hunt instead. She moves through good society like a guest, and through the dark like something that was invited.

The Game

Long is the Night is an open-world investigation game. You play Detective Crowley, navigating the Victorian era. Vampires, witches, and worse already live on the same streets. Some cases stay human. Some do not.

130+ km²

Playable map

80+h

Main story

Indie AA

Single-player

Systems

Fluid Parkour & Vertical Traversal Tactical Stealth Combat Long-Range Precision Sniping Multi-Modal Period Transit — Mounts, Carriages, Steam Locomotives Forensic Investigation & Deduction Engine High-Stakes Multi-Branch Interrogations Espionage, Eavesdropping & Foot Pursuits Environmental & Clockwork World Puzzles Persistent Living NPC Ecology Dynamic Clock & Temporal World States Reactive, Multi-Path Quest Architecture

PC

Min Rec
OS Win 10 64 Win 11
CPU i5-9400 / R5 3600 i7-10700 / R7 3700X
RAM 16 GB 16 GB
GPU RTX 2060 / RX 5700 XT RTX 3060 / RX 6700
Store 80 GB 80 GB

Keyboard, mouse, controller.

Environments & World

The city, and what sits beyond it…

Crow over a foggy Victorian city street Image
Pub interior Image
Fogbound ship deck at night Image
Witch house in a foggy forest Image
Undead lands landscape Image
Blackwater — foggy Victorian city street at night Image
Steampunk alley Image
Carriage in fog Image
Detective office Image
The Baroness in a dark dungeon — gold robe, clawed hands, firelight Image

Concept Art

City concept art
The Raven's Host concept art
Victorian gentleman concept art
Victorian woman with crow concept art
The Joker concept art
The Count concept art
Masked woman concept art
Jester concept art
Woman with roses concept art
Rooftop city concept art
Rooftop overlook concept art
Concept art
Concept art

Creatures & Mythic

Puppet Devil concept sheet
Spiked multi-face entity
Monster concept art
Monster concept art
Bone-caged maw creature
The Beast concept sheet
Vampire concept sheet
Eye entity concept art

Gameplay

In-world HUD — minimap, quest tracker, health
In world
Dialogue with Pip — street leads and investigation options
Options & dialogue

World building

We are not just writing a story. We are building a mind. The whole investigation lives as one linked map: characters, locations, quests, clues, and lore connected long before the player steps in.

3 kingdoms · 20+ provinces · countless districts and towns · a vast stretch of unexplored wilderness

Drag · scroll to zoom · hover a node

Characters Factions Locations Districts Wilderness Kingdoms Castles Quests Clues Lore
LITN

Score

Three cues for the room.

Dread

Slow tension under investigation and fog.

Salon

Strings for drawing rooms and good society.

Heavy

Peak tension for confrontation and reveal.

Roadmap

Tentative release calendar

Public art and writing are original studio work. Generative artwork and copy are not used in the campaign.

  1. Winter 2026

    Announcement trailer. Store page opens.

    Private demo and teaser are already complete. Wishlists begin here.

  2. 2027

    Monthly character dossiers and field handbooks, produced by the studio.

    Each release carries a clue, redeemed when the beta opens.

  3. Winter 2027

    Public beta.

    A short set of cases for press and players. Rewards from the year's dossiers are honored in that build.

  4. 2028

    Beta findings incorporated into the final build. Press cycle, launch listing, and launch trailer.

    Dossier rewards carry into that build.

  5. Winter 2028

    PC launch. Full commercial release.

    Rewards issued from the dossiers are honored in the shipped game.

Dates and milestones reflect current planning and may shift with production.

Long is the Night

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